Exploring Game Experience Variations Between Immersive and Non-Immersive RPGs. In Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology (VRST ’22). Association for Computing Machinery, New York, NY, USA, Article 54, 1–2. https://doi.org/10.1145/3562939.3565654

Δράση 1.5Δημοσίευση σε επιστημονικό συνέδριο


Ioannidis Marios and Vlasios Kasapakis. 2022. Exploring Game Experience Variations Between Immersive and Non-Immersive RPGs. In Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology (VRST ’22). Association for Computing Machinery, New York, NY, USA, Article 54, 1–2. https://doi.org/10.1145/3562939.3565654